Game Jams

I won the $2,120 USD prize for the game "Soil and Rubble", the best entry in the 'Simulation' genre. The Indie Game Making Contest is an annual contest hosted by Degica (makers of the RPG Maker application) in which contestants have 1 month to produce a game. The entries are evaluated by a panel of judges. I worked alone in Unity 3D and created all art assets.

Itch.io Page | List of Winners


 

 

I worked alone for this Ludum Dare and the theme was "Entire Game On One Screen". I developed the game within the 48 hour period, placing 19th in the Mood category and 42nd in Humor out of the 2000+ entrants. The game was later featured by Giant Bomb in Zoe Quinn's Top 10 Games of 2014! Inspired by the positive reception of the gamejam game, I created a trailer and posted it on Steam Greenlight.

A disclaimer to those playing the game: It is not what it seems, and you will know when you have reached the end.

Web Version | Greenlight Page


 

The theme for this 10 day jam was "Time/less" and a Public Domain work must be used in some way. For this jam I worked on a team of 5, creating all the graphics and program part of the game. My team placed 1st out of the 23 teams, defending our title as 1st place winners from the previous year.

Itch.io Page | List of Entries


 

The theme for this week long jam was "Paper" and a Public Domain work must have been used in some way. For this jam I worked on a team. I created all the graphics and programmed most of the game with the exception of enemy AI and camera movement. My team placed 1st out of the 61 teams that entered and won an $1000 cash prize! The game was later featured by Creative Commons.

Web Version | Linux Executable | List of Entries


 

The theme for this Ludum Dare was "An Unconventional Weapon". I created all art and code within the 48 hours of the jam and placed 42nd for Theme and 113th Overall out of the 1500+ entries.

Itch.io Page


 

The theme for this Ludum Dare was "Connected Worlds" and I worked with a team of 5 for "Jam" category. I created most art assets, most code and contributed to the design of the game during the 72 hour jam. Out of the 1000+ contestants our team placed 25th Overall with a 16th for Innovation and 17th 

Web Version 


 

The theme for this 48 hour jam was "Beneath The Surface". I worked alone, creating all art assets, audio and code in the allotted 48 hours. Out of the 2000+ contestants I placed 20th in "Theme", 42nd in "Humor", and 53rd overall.

Web Version | Linux Executable


 

The theme for this 48 hour jam was "You Only Get One". I worked alone, creating all art assets and code in the allotted 48 hours. I managed to place 2nd in the humor category and 49th overall out of the 2000+ entries. The game was later featured by Russian YouTuber, DiZicK.

Web Version


 

The theme was "Rainbows" for this 48 hour jam hosted by Reddit. I was very short on time for the weekend but scraped this game together for my first solo game jam. I placed 45th overall out of the 97 entries.

Web Version


 

share
online portfolio